Game not generating much revenue

I’ve ran a few sponsors under 5k and was able to luck out and a few big youtubers have noticed my game which lead to my concurrent shooting up. I thought that with the increased player count it would lead to more revenue but I have been seeing very low sales almost to none. - here is the game in question.

I’ve tried making more appealing gamepass icons, more prompts to buy items and etc but it doesn’t seem to be working

Any advice to help with this issue would be appreciated

Hello!
So I checked the game really quickly and here is my opinion.
First, your UI is bugged here and It might lead to some potential revenue loss, since the young audience just sees the price and won’t click on the button to see It’s the real price, It’s not a big issue, but it might be fixed for better performance overall.
As you see, all gamepasses cost 1136RS If you don’t click on the button.
Next, think that your game is a short-term game, so people are always thinking ‘‘Why I should invest in something I will use once?’’ So the price of 150 Robux is still quite high for a hobby game.
Your game is really nicely made I think It has a lot of potential, but the prices are just too high for this type of game. I recommend reducing the price, and making the announcement after you die like ‘‘Are you tired of dying? Skip this round for bla blah Robux’’ Just something spicy.
In general:
I would fix the UI
I would reduce the prices by 30%-45%
Make all announcements more engaging
Make the lobby harder, so players are more forced to buy something.
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I think you should make the prices of the gamepasses cheaper. You should also make private servers cost Robux, it would make the game more monetizable.