Game optimization tip?

Hey,
recently I made a shooting range for one ro-nation. I added all the stuff and surely detail like trees, so the game won’t look too empty.
After I joined the game, I saw that my fps is very, very low in any part of map. (For example, I can run other huge games in 50 fps that is playable for me, but here my FRS doesn’t go more than 20)
I disabled off, all useless scripts, checked every model (didn’t use any fm’s), but nothing helped. All the trees has just two mesh-parts with textures.

image - Tree model look like this.
Game link - Range, Ukraine - Roblox

If you have any tips to improve fps in my games, please let me know!
Thanks :wink:

You can use these tools to see where the lag is coming from: Improving Game Performance.
You should get a performance increase by enabling workspace.StreamingEnabled if not already. This could cause problems with some of your client scripts and they would just need to be updated.

Trees like this are very expensive, that’s because the way the mesh is modelled and the transparency.

Perhaps try looking into my modified model. It uses SurfaceAppearance with the mode set to Transparency.