I have been brainstorming ideas for my games and I have started to roughly sketch out a design for my game. I noticed that the whole backbone of the game are remote events and functions and this seems like the most probable way of designing my game. Before starting though, I had a few questions about remotes that I worry might hinder my development time and game performance:
- Say I have 30 remotes in
ReplicatedStorage, will that cause memory leakage or lag? - Can exploiters take advantage of remotes and use it for serverside validation?
- Is it the best practice to use remotes for script-to-localscript communication, or vice versa?
- Any major setbacks with using remotes (not related to exploiting or lag)?