I’m looking for some playtesters for a farming simulator I’ve been scripting. I’m mainly a programmer, so I’ve been focusing heavily on the backend and economy systems, and I’d love to get some fresh eyes on it before a wider release.
What is the game?
The game is built around a deep farming loop. You can plant and harvest 7 different crops, which have various growth stages and rare mutations to look out for. Aside from the core farming, I’ve scripted in tool and bag upgrades, a pet hatching system, crafting, and trading. There is also a rebirth mechanic and seasonal farming contests.
What I need feedback on:
Since I focus purely on scripting (I don’t do the 3D modeling or building), I’m really looking for feedback on how the game actually feels to play. I would highly appreciate your thoughts on:
The economy balance: Do the coin earn rates feel fair compared to the upgrade costs?
The pacing of the core loop.
Backend reliability: Let me know if you experience any data saving or trading issues.
General performance and if the UI feels responsive on your specific device.
Feel free to drop a reply in this thread or send me a DM. As a huge fan of farming sims outside of Roblox, I want to make sure the mechanics here are genuinely fun and solid. Any feedback, positive or negative, is highly appreciated.
Also the tutorial is guiding me to upgrade my tools when I don’t have enough funds and it just keeps pointing there. Interesting game idea tho! Good luck!
I just tested on my MacBook and my Pixel 9 Pro. The UI text seems a bit small on the MacBook, and and the phone even smaller. Are you using Offset or Scale values for size? I find Roblox scales things automatically in an acceptable way if you use offset (all I needed to do was slightly scale things up for console, but pc and mobile was perfect). And what is the text size? I find, if everything is scaled properly, a text size of 14 looks good as a minimum value for all devices.
I’d also suggest setting the DisplayOrder of your Leaderboards ScreenGui to a higher number than your tool ScreenGui, since it currently gets cut off by the tools.
The buttons are too small and close together to be able to reasonably touch easily on the phone too, but if you solve the above issues then this should probably be solved too. If you want more advice, I’d suggested using offset values of x 42 y 42 for a standard finger touch as a baseline for creating your buttons.
The hub button teleported me somewhere I think when I first played the game, but lately it doesn’t seem to take me anywhere anymore. Not sure what that is about.
I’m looking at the phone version of your game right now and the “Level 1” text is also overtop of my character’s head? I question that. And the UI along the left side, ending with “settings” is overlapping with the “trade” button.
Also, portrait mode is cutting things off. Landscape is fine though, so maybe if you want to easily solve this issue you should just force landscape for phones?
Aside from these little issues, the UI design does look quite nice, and the actual game portion was quite enjoyable.
I’ll look in to this, currently, i dont make the UI’s the traditional way, i use Fusion library, so it’s more complicated, but thanks, ill fix all these issues