My game gets taken offline by a tool called NullStrike. Every time it happens, all players drop with network errors and the server dies — then a fresh server gets hit the same way minutes later.
Game: Romania Admin Roleplay #1 | Play on Roblox
Analytics from one of the attacks:
8 crashes in an hour — 6 out of memory, 2 platform crashes. My crash count is flat at zero any other time. It only spikes while an attack is running, and nothing in my scripts changed. So I don’t believe this is a memory leak on my side.
Questions:
- Can an external flood cause out-of-memory crashes like this, or does OOM always mean something in my own code?
- The chart notes platform crashes are engine-level — should I be filing a bug report for those?
- Has anyone had this and gotten Roblox to act on it?
