Game taking too long to start

so basically my game has a lot of parts using the same few decals on it, but its taking a really long time for the game to start. i already made a post on this back in May, but after following what the person said it didnt work. How do I solve this issue?

game link

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There’s very little context provided for a newcomer to help you

Could you provide more info? I can see the long loading time when trying to join your game

You probably should have just added on to that original thread so we don’t have to ask the same questions or suggest the same things that are in it.

“A lot of Parts”. Please give us a rough number since your idea of a lot is not what other people may think.

Are you absolutely certain the Parts are what’s causing the long load time?

Do you have any scripts that may be causing lag instead of just the Parts?

As @trigophi mentioned, too much info is better than no info when trying to troubleshoot a problem.

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Were looking at like 200 parts with a decal on at least one surface, max 5-6 decals, only 5 scripts are used, but theyre for the in-game items

200 parts with 1-6 decals doesn’t seem like much at all.

Do a trial version after deleting the 200 parts with decals to see if that’s the issue. If it still lags then the Parts aren’t the issue.

Are you or your team create partners using a plugin or maybe put in a free model? There may be harmful scripts in items like that.

When you test your game open the Explorer window and type classname:script in the Search bar at the top.
A list of scripts that are in the game will show up. If you don’t recognize one or more of them note their location(s) and go back into Edit mode. Look for the suspect script. If it’s still there open it up and have a look. If it’s not yours then delete it.
If it’s been injected by a script in a model or plugin it may not be where you saw it while testing. Then you have to do a bit more digging to see what’s going on.

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