Game Terrain and Buildings loading weird in studio

Recently whenever I play my game it is like the world only loads within a few studs of the player. The game is very small and doesn’t contain nearly as many parts as my other projects. Below is what it looks like. If anyone else has had the problem and knows the fix to it, please let me know. It is not on my computer’s side since I have been developing for years and never had problems.

Here is my current build if that matters.
16GB DDR4 3000Mhz Ram
RTX 2060


At some points in the terrain I either start going into the ground or floating above it. This only occurs during testing in studio.

Kinda terrified of how corrupted it looks in certain places.

Screenshot (58)
Go into workplace then the behavior tab and see if steaming is enabled. That is the only thing that I could think of that would be causing this problem.