When Roblox recently forced all games that were using LegacyChatService to TextChatService, there is a chance that LegacyChatService loads, which breaks the chat entirely, making you unable to speak and see what other users are saying
Expected behavior
This should not be an issue as TextChatService should load 100% now that it has been switched
Hello and thank you for the report! Would you be able to share the experience that you’re seeing this behavior in? We expect that devs manually change their experience to use TextChatService which should prevent this, but in the meantime we can investigate what’s going on here.
Sorry for the delay on the response here, but thank you for the information! Even with that I’m still unable to reproduce. Are you still experiencing this frequently?
Hello! Following up on this thread, unfortunately we’re still unable to reproduce this issue in Fencing and other experiences. We’ll be closing this issue, but please feel free to create another bug report if you’re still experiencing this. Thank you for flagging regardless!