Gear Spawning error

Basically, I have a working skateboard spawner, but for some reason whenever someone spawns ingame, it auto dismounts people and sometimes when someone spawns a board, it makes everyone else spawn a skateboard.

Local:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local SkateboardEvent = ReplicatedStorage:WaitForChild("Skateboard")
local Skateboard = script.Parent.Name
local SkateboardSpawner = script.Parent
local cooldown = 5
local spawncooldown = false
local skateboardName = Players.Name.."'s Skateboard"
local plr = Players.LocalPlayer

script.Parent.MouseButton1Click:Connect(function()
	local currentSkateboard = game.Workspace:FindFirstChild(skateboardName) or plr.Character:FindFirstChild(skateboardName)
	if currentSkateboard or spawncooldown == false then
		SkateboardSpawner.ImageTransparency = 0
		SkateboardEvent:FireServer('Skateboard')
		if not currentSkateboard and spawncooldown == false then
			spawncooldown = true
			wait(cooldown)
			spawncooldown = false
		end
	end
end)

script.Parent.MouseEnter:Connect(function()
	script.parent.ImageTransparency = 0
	script.Parent.ImageColor3 = Color3.fromRGB(255, 255, 255)
end)
script.parent.MouseLeave:Connect(function()
	script.Parent.ImageTransparency = 0.5
	script.Parent.ImageColor3 = Color3.fromRGB(255,255,255)
end)

SERVER:

local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SkateboardEvent = game.ReplicatedStorage:WaitForChild("Skateboard")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local SkateboardEvent = ReplicatedStorage:WaitForChild("Skateboard")
local Skateboard = script.Parent.Name
local SkateboardSpawner = script.Parent
local skateboardName = Players.Name.."'s Skateboard"

SkateboardEvent.OnServerEvent:Connect(function(player, Skateboard)
	local skateboardName = player.Name.."'s Skateboard"
	local spawnedBoard = game.Workspace:FindFirstChild(player.Name.."'s Skateboard")
	local currentSkateboard = player.Character:FindFirstChild(player.Name.."'s Skateboard")
	
	if spawnedBoard then -- Check to see if skateboard is spawned in game if so, then destroy
		spawnedBoard:Destroy()
	elseif currentSkateboard then -- check to see if skateboard is mounted, if so, then dismount
		currentSkateboard.SkateboardPlatform.PlatformMotor6D:Destroy()
		currentSkateboard.Parent.Humanoid.PlatformStand = false
		currentSkateboard:Destroy()
	else
		local clonedSkateboard = ServerStorage:FindFirstChild("Skateboard"):Clone() -- if no skateboard is spawned, spawn one
		clonedSkateboard:MakeJoints()
		clonedSkateboard.Name = player.Name.."'s Skateboard"
		clonedSkateboard.Parent = game.Workspace
		clonedSkateboard:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,0))
		end
end)

Am I missing something in this?

I’m dumb, had a random players line that mucked it up.