GeometryService:GenerateFragmentSites() just crashes you when your SitesSpacing is 0 or negative
local geo = game:GetService( "GeometryService" )
local p = workspace.Part
p.Size = Vector3.new( 4, 4, 4 )
geo:GenerateFragmentSites( p, { SiteSpacing = 0 } )
--// whole studio crash
update :
it doesn’t always crash you (i have a strong pc) but it takes like 3mins for you to load because of it and 90% of the time it just crashes you
another update :
negative values dont crash you 0 does
another another update :
0 = 90% crash
-1 = not showing anything in pcall
0.0001 = bad allocation error
math.huge = returns 0