Get ambient light level at any point

  • Having a light turn on when it becomes dark
  • Studio camera light that turns on when you’re in dark caves so you can see what you’re working with
  • Monster night vision that enables when it gets dark
  • Street lamps that come on when the area around them is dark
  • HUD that lights up in the dark (like your car’s dash when your lights turn on when it’s dark)
  • Vampire (or any other monster) damaged by sunlight
  • Spawn monsters in dark places
  • Detect how much a plant should grow based on its light level
  • Magic spells (light & dark) which require there to be a certain light level to cast

The voxel grid already stores this information, so it’d be much better for it to provide these already-calculated values instead of us having to slowly (and inaccurately) calculate them in Lua.

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