Apologies, what I want may not be clear from the information given.
Basically, I need a vector for the humanoid’s MoveDirection relative to the direction the character is facing.
What I mean is if the character is moving forward, the vector should be (0, 0, -1), backwards (0, 0, 1), etc. The GetMoveVector function in the ControlModule does not work for it, as i need the vector to be relative to where the HumanoidRootPart itself is facing, not the camera.
I have tried many suggestions, ranging from simple arithmetic to trigonometry, and none of them have given me a correct vector.
If you have any suggestions, I’d be glad to hear them.