Get colour of terrain on raycast hit

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  1. What do you want to achieve? Keep it simple and clear!
    I want to get the (accurate) colour of a piece of terrain from a raycast result.

  2. What is the issue? Include screenshots / videos if possible!
    Raycast is returning the wrong colour for a piece of terrain from a raycast.
    It works on normal parts and meshes, and makes a part of the expected colour and material, but terrain parts on sand come back grey. (0.639216, 0.635294, 0.647059 color3)
    image
    image

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Tried rayResult.Color, rayResult.Instance.Color, all returns the wrong thing.

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1 Like

Is workspace.Terrain:GetMaterialColor(rayResult.Material) what you’re looking for?

5 Likes

And now I feel silly… thank you, yes that helps.

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