I’ve been trying to make a block placer framework for my game. That means I need a preview block in the camera. But, I just want the block to only share the same y-orientation as the Camera CFrame. However, the Camera doesn’t have an Orientation property that I can read from. How can I get the Y orientation of the Camera? Thanks for your help.
It doesn’t work, but I messed around a little bit and I found that -math.asin(CurrentCamera.CFrame.LookVector.X) is the same thing as the y-value of :ToOrientation(). Thanks for your help.