Assume that I have Player1
and Player2
. Now, Player1
(admin) wants to rank up Player2
. But, they (Player2
) are not in the server.
So, my question is - can I somehow get the player instance only by their username and they are not on the current server?
1 Like
Oh, sorry. I didn’t do any research…
local Players = game:GetService("Players")
local playerNeeded = print(Players:GetPlayerByUserId(Players:GetUserIdFromNameAsync("Player2")))
print(playerNeeded.Name)
1 Like
Hey! I know it was already solved, but I made a module a bit back you can use:
Remember, this is for a module.
local pservice = game:GetService('Players')
return {
getNameFromId = function(id)
local e,r = pcall(function()
return pservice:GetNameFromUserIdAsync(id)
end)
if(e) then
return r
else
e,r = pcall(function()
pservice:GetUserIdFromNameAsync(id)
return nil
end)
if(e) then
return pservice:GetNameFromUserIdAsync(pservice:GetUserIdFromNameAsync(id))
else
return nil
end
end
end;
GetIdFromUserName = function(id)
id = tonumber(id) or id
local e,r = pcall(function()
return pservice:GetUserIdFromNameAsync(id)
end)
if(e) then
return r
else
e,r = pcall(function()
pservice:GetNameFromUserIdAsync(id)
return nil
end)
if(e) then
return pservice:GetUserIdFromNameAsync(pservice:GetNameFromUserIdAsync(id))
else
return nil
end
end
end;
}
1 Like
Forgot to mention, you can feed either into each. As in, rezokar would return Rezokar for the name one and 182877115 for the id. Also useful for making sure names are capitalized properly.
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.