Get random position x studs away from HumanoidRootPart

Hi! I am trying to generate a random position using Vector3 that is x amount of studs away from a character’s HumanoidRootPart. Imagine these possible positions as the peripheral of the edge of a circle with a radius as x, where the center is the HumanoidRootPart’s position. I am only interested in the X- and Z-values of the Vector3, as the Y position is a constant. How would I code this? :slight_smile:

hrp.Position +,X),constantY,math.random(-Z,Z)) would do, fill in the values X and Z as the maximum distance away from the character. Also include the negative value of each so that the position can be in the opposite direction. For example, setting X and Z to 3 would result in each direction being anywhere from 0 to 3 studs away in either direction.

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Yeah, but I want the distance between HRP and the position to remain constant (x)

You can probably use this code. It generates a random position on the circumference of the circle:

local angle = math.random() * 2 * math.pi
local pos = * CFrame.Angles(0, angle, 0) *, 0, -x)