The issue here is that server is meant to hold reference to the whole object returned by GetDeveloperProductsAsync
, so as to allow the products to be later picked apart à la carte. It doesn’t do so though, because of some internal server error?
function GameSettings:getAllConsumables() local success, results = ypcall(function() MarketplaceService:GetDeveloperProductsAsync(); end) return ({[true]=results:GetCurrentage()})[success] or {}; end
This is what I get back…
13:49:27.587 - StandardPages: Request Failed because HTTP 0 (HTTP 500 (HTTP/1.1 500 InternalServerError))
Any workarounds?