I am trying to make a drag and drop inventory and I am using PlayerGui:GetGuiObjectsAtPosition to get the inventory slot my mouse is hovering over, but… it returns the parent of the slots which is an invisible frame with a ui list layout. Anyone know how to fix this or at least give me another solution? thanks!
That’s because GetGuiObjectsAtPosition will always return the top most object. Why don’t you make the slots buttons and use the Activated and onMouseEnter/Leave events to detect which slot is pressed/hovered?