GetMarkerReachedSignal not firing

  1. What do i want to achieve?
    I want to be able to fire the remoteEvent to the server using the GetMarkerReachedSignal function to create a part.

  2. What is the issue?
    robloxapp-20240216-1209066

  3. What solutions have i tried so far?
    I tried to add as task.wait to see if it is having some problems firing.

  4. Code

Client
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")

local ClientPlayer = Players.LocalPlayer
local Character = ClientPlayer.Character or ClientPlayer.CharacterAdded:Wait()


local Humanoid = Character.Humanoid:: Humanoid
local Anim = script.Animation
local RemoteEvent = game.ReplicatedStorage.RemoteEvent

UserInputService.InputBegan:Connect(function(input, gpe)
	if gpe then
		return
	end
	
	if input.KeyCode == Enum.KeyCode.Q then
		
		local Animator = Humanoid:FindFirstChildOfClass("Animator")
		local LoadAnim = Animator:LoadAnimation(Anim)
		LoadAnim:Play()
		print("You pressed Q")
		LoadAnim:GetMarkerReachedSignal("Summon"):Connect(function(parameter)
			task.wait(3)
			RemoteEvent:FireServer("testsummon")
		end)
	end
end)
Server
local TweenService = game:GetService("TweenService")

local RemoteEvent = game.ReplicatedStorage.RemoteEvent


RemoteEvent.OnServerEvent:Connect(function(player, eventtype)
	if eventtype == "testsummon" then
		local Domain = game.ServerStorage.Part:Clone()
		Domain.Parent = workspace
		Domain.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0)
		Domain.Orientation = Vector3.new(0, 0, 90)
		
		local tweenInf = TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out)
		
		local tween = TweenService:Create(Domain, tweenInf, {Size = Vector3.new(15,15,15)})
		tween:Play()
		
		tween.Completed:Connect(function()
			Domain:Destroy()
		end)
	end
end)

It plays the anim but does not summon the part why?(This is my first help forum sorry if i did something wrong)

I think this is a engine bug because i tried so many different methods

Oh wow, this seems like a real tough one
check the spelling of the animation event? One slight misspell and it will not work

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.