GetMarkerReachedSignal() not working on one keyframe animations?

so i want to add an idle sound to the chainsaw in my game using the same function i used for other animations such as reloads, but because the animation is only one keyframe long it doesnt work. any way to get around that?

Why would you want to add a marker to a one-keyframe animation? Couldn’t you just run whatever you need to run when the animation starts or loops?

Here is how to do that :slight_smile:

local animationTrack = humanoid:LoadAnimation(animation)

-- Play animation 
animationTrack:Play()

-- your code here