GetPlayerPlaceInstanceAsync Bug

Recently, using “GetPlayerPlaceInstanceAsync” on any player will say “HTTP 403 (HTTP/1.1 403 Forbidden)”

It normally only says this if the play is not in an online game, but recently (I don’t know how far back), it errors every time no matter if the player is playing a game or not.

Just wanted to let you guys know :smiley:

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If the player is online, it also errors a 503 User is offline.
Apparently it actually errors, instead of returning false, errorMessage.
(Which is the reason I’m not planning on using it, because RIP F9)