Getting a Player's Leaderstat Value

I am using the script below to check if a player’s “Prizes Won” leaderstat is above or equal to 100. If so, a RemoteEvent should be fired.

local event = game.ReplicatedStorage:WaitForChild("RemoveClawDoor")

local door = game.Workspace:WaitForChild("HundredDoor")

game.Players.PlayerAdded:Connect(function(plr)
	if plr.leaderstats["Prizes Won"].Value >= 100 then
		
		event:FireClient(plr,door)
	end
	
	plr.leaderstats["Prizes Won"].Value:GetPropertyChangedSignal("Value"):Connect(function()
		if plr.leaderstats["Prizes Won"].Value >= 100 then

			event:FireClient(plr,door)
		end
	end)
end)

I’m not quite sure if I’ve gotten the leaderstat value correctly as it seems that the script never gets inside the if statements. Is this the issue, and if so, how do I fix it?

Thanks! :slight_smile:

1 Like

this wont work because you are already referencing value

this wont work because it probably doesnt exist yet

anyway i hope this works for you

local event = game.ReplicatedStorage:WaitForChild("RemoveClawDoor")

local door = game.Workspace:WaitForChild("HundredDoor")

game.Players.PlayerAdded:Connect(function(plr)
	local leaderstats = plr:WaitForChild("leaderstats")
	
	local prizes: IntValue = leaderstats:WaitForChild("Prizes Won")
	
	if prizes.Value >= 100 then
		event:FireClient(plr, door)
	end
	
	prizes:GetPropertyChangedSignal("Value"):Connect(function()
		if prizes.Value >= 100 then
			event:FireClient(plr, door)
		end
	end)
end)
1 Like

I’ll try it out and let you know if it works, thanks!

Atop @Inkthirsty’s notes, there is no need for you to involve the server here. The leaderstat in question is available for observation by the client, and replicates naturally. The local player can easily set up its own script to react to changes in that leaderstat. This is ultimately more responsive. On another note, you do not need to use Instance:GetPropertyChangedSignal to read changes in the “Value” property. All ValueBase descendants expose a modified Instance.Changed event that provides its callbacks with the new state of the “Value” property

1 Like

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