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What do you want to achieve?
I want to be able to get a list of all active servers that are running in a place inside of a universe so that I may add them to a gui
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What is the issue?
I have an experience that has a universe, which contains several places the player can choose to teleport to from the starting hub (using TeleportService:TeleportAsync.) I am not sure how I would be able to return a list of active servers in that given place, so that the player may choose which server to join manually. -
What solutions have you tried so far?
I utilize MessagingService to transfer information from places to the starting place, (the hub), I’m sure it would be possible to use this to receive other data, but I haven’t yet found anything pertaining to it on the developer forum or hub. Most forum posts are mentioning using an API to do this, I dug through some and couldn’t find any that were similar to what I’m trying to do. I know this is possible to do as I’ve seen it before. Any help would be appreciated!
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