I’ve been occasionally getting " Invalid state passed to GetStateEnabled." from the Error Report,
I search in the code with GetStateEnabled
and the only place we have that is in TouchJump Module
self.jumpStateEnabled = self.humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping)
and it is clearly a valid state.
so i would like to know how it is generating the error sometimes, or if there is other ways out of my control that would generate the error ?