I keep getting an error called “Value is not a member of model ‘Workspace.W_aev’”
I am making a simple Plates of Fate style game and get this error.
here is my code
‘’'local GameData = game.ReplicatedStorage.GameData
local Assets = game.ServerStorage.Assets
local Folder = game.Workspace.Folder
local Status = GameData.Status
local Settings = {
Intermission = 10,
PlayersNeeded = 1,
TimeBetweenEvents = 5,
RoundInProgress = GameData.RoundInProgress.Value
}
local function CalculatePlayers()
local NumberOfPlayers = #game.Players:GetPlayers()
return NumberOfPlayers
end
while wait() do
if CalculatePlayers() >= Settings.PlayersNeeded then
local PlayersInGame = {}
– where the game starts
for i = Settings.Intermission, 1, -1 do
Status.Value = "intermission - "…i
end
Status.Value = "The battle is ready to begin!"
wait(5)
local Plates = Assets.Plates:Clone()
Plates.Parent = game.Workspace.Folder
for keyvalue, player in pairs(game.Players:GetPlayers()) do
if player.Character:FindFirstChild("Humanoid") then
if player.Character.Humanoid.Health >=1 then
table.insert(PlayersInGame, keyvalue, player)
for i, v in pairs(Plates:GetChildren()) do
if v.Settings.OwnerOfPlate.Value == "None" and not player.Character:FindFirstChild("PlateValue") then
v.Settings.OwnerOfPlate.Value = player.Name
player.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(0, 2, 0)
local PlateValue = Instance.new("ObjectValue")
PlateValue = player.Character
PlateValue.Value = v
PlateValue.Name = "PlateValue"
end
end
end
end
end
for i, v in pairs(Plates:GetChildren()) do
if v.Settings.OwnerOfPlate.Value == "None" then
v:Destroy()
end
end
wait(5)
else
-- not enough players
Status.Value = "At least two players are needed to anger the gods!"
end
end
‘’’
the error is usually on the value PlateValue.Value = v