I recently had my first game catch the algorithm and it’s been 200-700 CCU for the past month. I have been fixing all the errors that popup however I have constant errors such as:
- Failed to load sound: Timedout
- MeshContentProvider failed to process asset because ‘could not fetch’
- Failed to load object. PBR textures may not be visible in game.
You get the idea. They do seem quite plentiful (hundreds to thousands), but I never have any bug reports of things not loading and the game always runs fine for me/my friends.
Is there a way to get these errors down or do all games get these from specific players poor connections and such?