I have been working on a TD game for a while now and I wanted to run some test sponsors. Before I do I want some feedback on how I can improve the introduction of the game.
I know the introduction is slow because there are a lot of different mechanics like tower combos and enemy types that I want to introduce and use without overwhelming the player. Just looking for what things I should do before I start sponsoring the game!
I think overall the tutorial is pretty neat. However, I think there can be a better way to introduce the enemy types; try to introduce only one enemy every wave with some description in the radio how it works, because the hovering mouse over the enemy mechanic is not too obvious.
I really like the map and the towers, because of their simplified looks!
Overall, really good way of introduction, but try to introduce the enemies better so the player isn’t just spamming random towers to kill the enemies.
Thank you! I tried simplifying the tutorial and the towers the player has. I also added its own boss because it was kinda lacking an end fight (Its just an enemy that you wont see until I think world 8)