Getting rid of GetCollisionGroupName warning

Hi,

I’m using an old collision script for players but I don’t like that I keep getting an error from using GetCollisonGroupName. How do I fix this?

function resetCollisionGroup(object)
	local previousCollisionGroupId = previousCollisionGroups[object]
	if not previousCollisionGroupId then return end 

	local previousCollisionGroupName = PhysicsService:GetCollisionGroupName(previousCollisionGroupId)
	if not previousCollisionGroupName then return end

	object.CollisionGroup = previousCollisionGroupName
	previousCollisionGroups[object] = nil
end

1 Like

Instead of using PhysicsService, use the CollisionGroup attribute instead.

-- Example
local part = workspace.Object
if part.CollisionGroup == "Default" then
 print("True!")
end