Hi,
I’m using an old collision script for players but I don’t like that I keep getting an error from using GetCollisonGroupName. How do I fix this?
function resetCollisionGroup(object)
local previousCollisionGroupId = previousCollisionGroups[object]
if not previousCollisionGroupId then return end
local previousCollisionGroupName = PhysicsService:GetCollisionGroupName(previousCollisionGroupId)
if not previousCollisionGroupName then return end
object.CollisionGroup = previousCollisionGroupName
previousCollisionGroups[object] = nil
end