Getting the delta of UserInputService.TouchPinch() / detecting if player is trying to zoom on mobile

Howdy,

I’m working on a custom camera system and am trying to implement mobile support. So far I’ve been trying to use the UserInputService.TouchPinch() event but there is no way for me to get the .Delta of the positions that the event returns; this means that I can’t detect if the client is trying to zoom in/out on their mobile device.

Is there any way around this? Am I looking in the wrong place/missing an alternative method?

I think scale is the property you need? It contains a +/- value based on if the pinch is in or out so would give the data you seem to need?

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I’m an idiot and don’t know why I overlooked this. Thanks a lot!

Camera Focus and CFrame changes every frame