I am trying to make a custom grav controller, however I’ve hit a brick wall. In order to move the character correctly I need to know what direction roblox would move the character regularly.
How it would work.
1: Stop the humanoid from being in any other state then platform stand
2: Create custom hitbox, weld it to humanoid root part.
3: Attach a gravity controller to the humanoid
4: Create a vector force & a align orientation force within the humanoid
5: Utilize inbuilt character controller to determine which direction the character should move in.
I’ve seen the character control module being used in some way in @EmilyBendsSpace 's gravity script but don’t actually know how it’s implemented.
If anyone knows about how I could get the direction that a character would move without me having to write up a whole new character controller in order to achieve it I would much appreciate your input.
You could use either Humanoid.MoveDirection or BasePart.AssemblyLinearVelocity.
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neither of those would work in this scenario as I’m revoking the humanoids ability to function and the character can’t move without my script controlling its movements.