Getting the Image Content of a ScreenGui? (For Input in EditableImage)

The titles pretty self-explanatory, could I get the Image Content of a Screen GUI, then say for example display it on a decal? I’ve tried looking into this, but I haven’t got any valuable information back :sweat_smile:

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A whole screengui object or just one gui object? Do you have an exact image gui object or do you have a whole screen gui full of different elements and you want to find all images?

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The whole screen gui object, I’m trying to capture everything in it.

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Do you want to get all images within a screengui and display them with the same relative positioning and size?

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You could try using Surface Guis

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Sort of! I apologize for the late response. I want sort of a screenshot of the screen gui. So everything from, Image Labels, Frames, Buttons, etc.

This is what I thought! But I’m trying to use on a mesh with bones that deforms, and Surface GUI’s only project onto a rectangle :confused: