Getting Uniqueness Identifiers Based Off Structures On Plot

So I’m currently needing help with my plot placement system. You’re able to delete structures, as well as store structures into your inventory.

The issue I’m currently having is I don’t have a clue how to go about ensuring the player is selecting the correct structure in the save data.

Structures do have duplicate names as you’re able to place one or more of the same structure. I have tried UIDs, and also simply name, and a data index. The data index counted the models in the plot and gave each structure an index that saves on rejoin, The issue being it’s too inconsistent with rejoining while also placing new structures, deleting, and storing.

Basically, I need some method(s) to be able to uniquely identify structures without changing their names. Some way to be able to delete a structure from the data (already done with physical part), while ensuring the other structures aren’t touched.

If you’re saving on race and loading on rejoin then why doesn’t just destroying the structure hen saving ur plor area work?