Getting users gamepasses

I have a script which gets a player t shirts and puts them on buttons for other players to buy, how would I add into this script so that is also gets the players gamepasses, and displays the buttons the same way the t shirts are displayed. Thanks.

local function FormatUserGeneratedTShirtsEndpoint(UserId, Cursor)
						Cursor = Cursor or ""
						return "https://catalog.roproxy.com/v1/search/items/details?Category=Clothing&Subcategory=ClassicTShirts&Limit=30&CreatorTargetId="..UserId.."&Cursor="..Cursor
					end
					local function TableConcat(TableA, TableB)
						local TableC = {}
						for i, v in ipairs(TableA) do
							table.insert(TableC, v)
						end
						for i, v in ipairs(TableB) do
							table.insert(TableC, v)
						end
						return TableC
					end
					local function GetUserGeneratedTShirts(UserId, Limit, Cursor)
						local TShirts = {}
						local Endpoint = FormatUserGeneratedTShirtsEndpoint(UserId, Cursor)
						local Success, Result = pcall(function()
							return Http:GetAsync(Endpoint)
						end)
						if not Success then
							warn("Unable to get t-shirts from API: "..Result)
							return TShirts
						end
						local Success2, Result2 = pcall(function()
							return Http:JSONDecode(Result)
						end)
						if not Success2 then
							warn("Unable to decode response from t-shirts API: "..Result2)
							return TShirts
						end
						for _, TShirt in ipairs(Result2.data) do
							table.insert(TShirts, TShirt.id)
						end
						if #TShirts >= Limit then
							return TShirts
						else
							Cursor = Result2.nextPageCursor
							if Cursor then
								local MoreTShirts = GetUserGeneratedTShirts(UserId, Limit, Cursor)
								return TableConcat(TShirts, MoreTShirts)
							else
								return TShirts
							end
						end
					end
					
					local userTShirts = GetUserGeneratedTShirts(winnerId, 10)
					local num = (#userTShirts)
					
					loser.PlayerGui.Donation.Frame.TextLabel.Text = "Donate to ".. winnerName
					
					local table1 = {}
					
					for i = num, 1, -1 do
						local Asset = MarketPlaceService:GetProductInfo(userTShirts[i])
						local assetPrice = Asset.PriceInRobux
						local assetId = Asset.AssetId
						
						if assetPrice == nil or assetId == nil then
							print("Failure")
						else 
							-- Create a new table for each item with the price and id
							local item = {price = assetPrice, id = assetId}

							-- Insert the item into the table
							table.insert(table1, item)
						end

						-- Create a new table for each item with the price and id
						
					end
					
					table.sort(table1, function(a, b)
						return a.price < b.price
					end)

					for i, item in ipairs(table1) do
						if item then
							local price = item.price or "default price"
							local id = item.id or "unknown"
							
							local newButton = workspace.DonateButton:Clone()
							newButton.Name = "DonateButton"..i
							local priceValue = Instance.new("IntValue", newButton)
							priceValue.Name = "Price"
							priceValue.Value = price
							newButton.Text = price .. " R$" 

							local id = Instance.new("IntValue", newButton)
							id.Value = item.id

							newButton.Parent = loser.PlayerGui.Donation.Frame.itemsScroller
							
						else
							
						end
					end
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