I’m attempting to contain the user’s message in the chat but I don’t seem to obtain any resources that regard this, so I’m asking if anyone acknowledges this topic. As of now, I’m attempting to create a board that’d show the user’s message written in the chat to a textlabel, but for a starter, I’d like for it to print their message instead. How would I receive the player’s message and print it out?
Here’s a article on the Dev Wiki about receiving player chat and acting on a command from it. It should be a good example on how to handle chat messages, and help you get closer to your end goal.
Why would you need to get a user’s message from the chat when there are existing signals that get fired when a user speaks? Player.Chatted is the default method, there’s also ChatSpeaker’s SaidMessage. They fire with the text someone put to the chat.