GFX Critique/Feedback [CLOSED]

Hello! This is my 4th time doing a gfx.

When I have started doing clothing commissions, I started to fall in love with designing and wanted to try doing gfx!

I was hoping to get some feedback on what I should fix/tweak and new techniques to help me in the future.

If you could also tell me which position of the camera is better that would be great.

Thank you <3

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Looks nice but they are WAY too shiny to be human. Turn that down and it’ll look better I think.

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I love this design; however, I want to give you some positive feedback. I recommend you work on the lighting of the design a little more as it is awfully bright (as this should be a little darker in my opinion) and maybe customize the character to not look so shiny when you render it.
That’s what I have to say for now. Overall, I love this a lot! :smiley:

Ah! Okay tysm! I’ll be fixing that rn and putting it up there soon!

I do admit that the character has too much gloss. I am trying to learn and work with the lighting, however, it seems like I can only make it too light or too dark. But I do plan on making it better! Thank you for your feedback!

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Camera angle needs changing. the stars/sparkles must become a bit emissive. how?
Just link the texture (a duplicate texture) set it to filmic log to not end up as a white mess, and link it in your emission node for Principled BSDF and finally adjust value. emission is 1 by default but you can I THINK make it up to 100 but remember. cycles would scatter the emission and light around so keep it as at a safe value 1-50 to be exact.

Thank you for your feedback! I will try that right now combining with what some others said I should fix. It kinda sounds confusing, however I think I will be able to do it!

It’s not bad but the people are a bit too shiny and transparent.

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