I’m really interested in making scenic GFX with a form of atmosphere or a situation being depicted, is there any specific way other designers do this?
For example,
do they create the scene in roblox studio, and then export it into c4d or blender,
or do they create it directly inside the program used.
I’m personally trying to avoid using models from roblox studio because I want to get into modelling in professional programs like blender, but I’m curious how other people do it.
Personally, I make the models in Studio and export to Blender as an OBJ but I still can’t figure out how to save the material/transparency/reflectance of the parts.
Depends of the scene you want make, me i use Photoshop, but if you want add a city, or something, you can use Roblox Studio, the problem will be when you will render, if the scene you want render is really heavy and you have a bad pc, you will get troubles to render it.
Hey! I usually plan the idea in my head, export the models from Roblox studios and import into blender. Then I play around with the scene and lighting until I’m satisfied. Hope this helped!