GFX - What could i improve?

7 Likes

Not much, but it would appear better if you made the metal on the scythe reflective

5 Likes

alright, i will make sure to keep my mind on that. It looks like i even forgot hehe.

2 Likes

There’s not much you need to improve here, looks pretty good to me!

1 Like

How did you make the grass so realistic? I’m trying so many things but it never works.

Overall, I love the GFX! Good job!

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i used a grass mesh and i duplicates it hundreds of times :heart:

1 Like

A more efficient way to do this, in blender at least, would be to turn the grass object into a particle, and spread it around using a weight map. This would give you control over where you want the grass, and would save you a lot of copy and paste work.

The image looks great overall! I really like the light placement. I agree with the others that it would be nice to see the metal end of the scythe have a bit less roughness, so it’s more glossy and shiny. Also, I personally feel like in some places, and overall, they scene is a bit too bright. I would probably make the background a bit darker, but that’s just me. This bright light behind the scythe is also a bit distracting. Screenshot_2020-11-08-19-27-47

Overall, you did a really nice job though! Keep up the good work.

1 Like

it looks great
but you should change materials of the gate and the scythe
and it looks like its day

1 Like

Great GFX, honestly not much to improve because it’s that good!

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Here’s a suggestion : De-metalize yourself and instead put it on the scythe.

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Excellently done! Now if you want, you can go to rthro GFX! You basically mastered r6!

Happy Building,

Fusion

1 Like

to be honest i really like how the avatar looks glossy and shiny, it gives it more depth, and the scythe was matte which was a mistake lol