Not much, but it would appear better if you made the metal on the scythe reflective
alright, i will make sure to keep my mind on that. It looks like i even forgot hehe.
There’s not much you need to improve here, looks pretty good to me!
How did you make the grass so realistic? I’m trying so many things but it never works.
Overall, I love the GFX! Good job!
i used a grass mesh and i duplicates it hundreds of times
A more efficient way to do this, in blender at least, would be to turn the grass object into a particle, and spread it around using a weight map. This would give you control over where you want the grass, and would save you a lot of copy and paste work.
The image looks great overall! I really like the light placement. I agree with the others that it would be nice to see the metal end of the scythe have a bit less roughness, so it’s more glossy and shiny. Also, I personally feel like in some places, and overall, they scene is a bit too bright. I would probably make the background a bit darker, but that’s just me. This bright light behind the scythe is also a bit distracting.
Overall, you did a really nice job though! Keep up the good work.
it looks great
but you should change materials of the gate and the scythe
and it looks like its day
Great GFX, honestly not much to improve because it’s that good!
Here’s a suggestion : De-metalize yourself and instead put it on the scythe.
Excellently done! Now if you want, you can go to rthro GFX! You basically mastered r6!
Happy Building,
Fusion
to be honest i really like how the avatar looks glossy and shiny, it gives it more depth, and the scythe was matte which was a mistake lol