iv_pdd100
(iv_pdd)
October 29, 2025, 5:57am
1
Right now, as a developer, i can say that changing colors is a big problem for textures, or surface appearances, for example if i want to change red texture to green, its going to multiply both of these colors and i get brown, i want to change pixels on the screen, not the color of the screen it self(if you want to deny my request because of similar topics).
Besides that problem with textures and surface appearances, there is also a problem when making effects, sometimes its a problem where you cant fix some problem with particles, or you want to make them look better so if this idea sounds good, please implement it, as it would help developers make better looking experiences, like making shaders, and you cant do that just by setting frames, because its hard and it will lag too much.
(sorry for my bad english, im still learning it)
1 Like
This exact same feature request has been duplicate posted so many times at this point.
With the recent project for compiling Luau to native code , editable images & editable meshes , Roblox engineers should be aware of the originally present and growing need for GPU access.
To many the thought of using a scripting language for GPU programming seems impossible, if not an oxymoron. Libraries that utilize GPUs in scripting languages have long been available. Consider for example Torch (lua), PyTorch (python), Tensorflow (python), CuPy (python), and Numba (python). Even direct access …
as a roblox developer, making unique games without shaders is pretty rough. we have to work around a lot of stuff, and things like color correction or post-processing just don’t give us enough control.
i know adding a full shader system isn’t simple, especially since it’d need to run on all kinds of devices and gpus. but i think it’s doable. doesn’t have to be anything like glsl or hlsl, even a shader graph like unity’s would be a huge help and give us way more creative options.
this feels lik…
As a Roblox developer, it is currently impossible to create custom shaders, restricting high quality materials to a small list provided by the drop down menu, and a small set of post processing effects. Many solutions have been proposed but in my opinion a material graph akin to the unreal engine or blender would be optimal for Roblox in particular. This hides the implemention of shader components from the developer allowing non-essential parts to be removed on compilation to support lower end d…
Now, im well aware this is a bit of a shot in the dark here considering roblox’s current performance compared to engines like unreal, but this is something thats been on the back of my mind for a while now
why isnt there native shader/gpu code support? i mean its 2025, tech is advancing quicker than it ever has, yet roblox is still behind on a lot of modern game tech (which dont get me wrong, some of the stuff roblox has been doing is pretty advanced from a tech stand point, but im more meaning…
1 Like
i_dunno8p
(C0_0Ffox)
October 29, 2025, 7:14am
3
I doubt they’ll add GPU programming because malicious devs will use it for horrible purposes.
1 Like
They’ve already expressed that it’s at least on the table and not completely ruled out as a possibility.
Davids response to adding shader support when asked at RDC25:
Q: Hey, I’m [Removed] and I’ve been on the, I’ve been developing on the platform [Removed].
Do you see a future where trusted creators get deeper access to GPU or shader level
functionality?
David: No. And I’ll see I’ll share why. We’ve done some pretty radical things. I was just talking to
investors yesterday about should the economy be different from for a 13-year-old experimenting
with their first game in a studio that’s maki…
i_dunno8p
(C0_0Ffox)
October 29, 2025, 7:26am
5
Oh what? But I mean can’t just bad devs use it to make it uneasy for people? Or something?
iv_pdd100
(iv_pdd)
October 29, 2025, 7:27am
6
im not really talking about shaders, im talking about a new feature that could change roblox graphics, these posts are just pointing out shaders
iv_pdd100
(iv_pdd)
October 29, 2025, 7:33am
7
that will be the same thing if they used frames(with size of a pixel) to make it
i_dunno8p
(C0_0Ffox)
October 29, 2025, 7:34am
8
I’m talking about the fact that developers can overload the GPU.
iv_pdd100
(iv_pdd)
October 29, 2025, 7:50am
9
oh… but i mean about the display(or render engine), not the gpu it self.
i_dunno8p
(C0_0Ffox)
October 29, 2025, 7:57am
10
Ohh. Okay sorry my bad.
When Reapimus quoted the post “GPU Programming” I thought your post was similar to it.
Your post implies you want the ability to alter what is being rendered to the screen. Doing this via a script that manually writes to individual pixels on the screen would be horribly inefficient and laggy, which is why I pointed out the numerous feature requests regarding GPU programming because this is what you’d actually want for real-time manipulation of what is happening on-screen.
If what you are after is the ability to create custom static textures via scripts (which you seem to vaguely mention but it’s unclear if that’s the actual focus of your feature request), then that is already possible via EditableImage .
iv_pdd100
(iv_pdd)
October 29, 2025, 9:49am
12
static? no, i just want to make new effects, shaders, and just spice up the gameplay, make it look better.
So then WHAT exactly do you mean? In one post you’re saying shaders isn’t what you want and now suddenly you are saying shaders is what you want.
iv_pdd100
(iv_pdd)
October 29, 2025, 10:26am
14
nahh, i mean the shaders is not the only thing i want, i want effects, easy to change colors(if you dont have an app to do that)