Give player a point when a part has touched a brick

You can do

if hit.Name == "PartNameYouWantToTouch" then
     --Add 1 point, then destroy the Model
end

where would i put the script in? like after

ClonedPart:SetPrimaryPartCFrame(CFrame.new(HRP.CFrame.Position + (HRP.CFrame.LookVector * 5)))

?

local Event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local Pp = game.ReplicatedStorage:WaitForChild("Pp")

Event.OnServerEvent:Connect(function(Player)
	local Character = Player.Character
	local HRP = Character:WaitForChild("HumanoidRootPart")

	local ClonedPart = game.ReplicatedStorage.Part:Clone()
	ClonedPart.Parent = workspace.Folder
	ClonedPart.Name = Player.Name.."'s Noob"
	ClonedPart:MakeJoints() --Still don't understand why this is deprecated
	ClonedPart.PrimaryPart = ClonedPart.Torso --This is called first before calling the PrimaryPartCFrame function
	ClonedPart:SetPrimaryPartCFrame(CFrame.new(HRP.CFrame.Position + (HRP.CFrame.LookVector * 5)))
	local db = false
	ClonedPart.Touched:Connect(function(hit)
        if hit.Parent.Name == "PartNameYouWantToDetect" then
            --Add a point here then destroy the model
            ClonedPart:Destroy()
        end

		if hit.Parent:FindFirstChild("Humanoid") and db == false and hit.Name == "PlayerPartName" then -- If is a player and is a player part
			local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
			local Points = Player.leaderstats.YourValueHere

			Points.Value += 1 -- Add a point to the player
			hit:Destroy()
			db = true
		end
	end)

end)
Pp.OnServerEvent:Connect(function(Player)
	local part = workspace.Folder:FindFirstChild(Player.Name.."'s Noob")
	if not part then 
		return
	end
	part:Destroy()
end)

Just be sure to change the name of what part you want to detect

can i do this in like a folder? bc i have mutiple bricks

If you mean attempting to detect for specific parts, and not just 1 then yes

Create a table after your define your variables, which will hold all of the names for the Parts you want to detect when the Touched Event starts to fire & use table.find to search if the HitPart is equal to 1 of the parts inside the table

local Event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local Pp = game.ReplicatedStorage:WaitForChild("Pp")
local Parts = {"Part1", "Part2", "Part3", "Part4"}
Event.OnServerEvent:Connect(function(Player)
	local Character = Player.Character
	local HRP = Character:WaitForChild("HumanoidRootPart")

	local ClonedPart = game.ReplicatedStorage.Part:Clone()
	ClonedPart.Parent = workspace.Folder
	ClonedPart.Name = Player.Name.."'s Noob"
	ClonedPart:MakeJoints() --Still don't understand why this is deprecated
	ClonedPart.PrimaryPart = ClonedPart.Torso --This is called first before calling the PrimaryPartCFrame function
	ClonedPart:SetPrimaryPartCFrame(CFrame.new(HRP.CFrame.Position + (HRP.CFrame.LookVector * 5)))
	local db = false
	ClonedPart.Touched:Connect(function(hit)
        if table.find(Parts, hit.Parent.Name) then
            --Add a point here then destroy the model
            ClonedPart:Destroy()
        end

		if hit.Parent:FindFirstChild("Humanoid") and db == false and hit.Name == "PlayerPartName" then -- If is a player and is a player part
			local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
			local Points = Player.leaderstats.YourValueHere

			Points.Value += 1 -- Add a point to the player
			hit:Destroy()
			db = true
		end
	end)

end)
Pp.OnServerEvent:Connect(function(Player)
	local part = workspace.Folder:FindFirstChild(Player.Name.."'s Noob")
	if not part then 
		return
	end
	part:Destroy()
end)

how would i do -= 1 the currentpart that is in the other script?

Wait I just realized this is ALL INSIDE A ONSERVEREVENT

You could literally reference the Player’s leaderstats as this:

local Event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local Pp = game.ReplicatedStorage:WaitForChild("Pp")
local Parts = {"Part1", "Part2", "Part3", "Part4"}
Event.OnServerEvent:Connect(function(Player)
    local stats = Player.leaderstats
	local Character = Player.Character
	local HRP = Character:WaitForChild("HumanoidRootPart")

	local ClonedPart = game.ReplicatedStorage.Part:Clone()
	ClonedPart.Parent = workspace.Folder
	ClonedPart.Name = Player.Name.."'s Noob"
	ClonedPart:MakeJoints() --Still don't understand why this is deprecated
	ClonedPart.PrimaryPart = ClonedPart.Torso --This is called first before calling the PrimaryPartCFrame function
	ClonedPart:SetPrimaryPartCFrame(CFrame.new(HRP.CFrame.Position + (HRP.CFrame.LookVector * 5)))
	local db = false
	ClonedPart.Touched:Connect(function(hit)
        if table.find(Parts, hit.Parent.Name) then
            stats.YourValueHere.Value += 1
            ClonedPart:Destroy()
        end

		if hit.Parent:FindFirstChild("Humanoid") and db == false and hit.Name == "PlayerPartName" then -- If is a player and is a player part
			local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
			local Points = Player.leaderstats.YourValueHere

			Points.Value += 1 -- Add a point to the player
			hit:Destroy()
			db = true
		end
	end)

end)
Pp.OnServerEvent:Connect(function(Player)
	local part = workspace.Folder:FindFirstChild(Player.Name.."'s Noob")
	if not part then 
		return
	end
	part:Destroy()
end)

do i have to change my leaderstat script? its like this:

local Event = game.ReplicatedStorage:WaitForChild("RemoteEvent")
local Pp = game.ReplicatedStorage:WaitForChild("Pp")
local Parts = {"Part1", "Part2", "Part3", "Part4"}
Event.OnServerEvent:Connect(function(Player)
	local Character = Player.Character
	local HRP = Character:WaitForChild("HumanoidRootPart")

	local ClonedPart = game.ReplicatedStorage.Part:Clone()
	ClonedPart.Parent = workspace.Folder
	ClonedPart.Name = Player.Name.."'s Noob"
	ClonedPart:MakeJoints() --Still don't understand why this is deprecated
	ClonedPart.PrimaryPart = ClonedPart.Torso --This is called first before calling the PrimaryPartCFrame function
	ClonedPart:SetPrimaryPartCFrame(CFrame.new(HRP.CFrame.Position + (HRP.CFrame.LookVector * 5)))
	local db = false
	ClonedPart.Touched:Connect(function(hit)
		if table.find(Parts, hit.Parent.Name) then
			--Add a point here then destroy the model
			ClonedPart:Destroy()
		end

		if hit.Parent:FindFirstChild("Humanoid") and db == false and hit.Name == "Brick" then -- If is a player and is a player part
			local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
			local Points = Player.leaderstats.Points

			Points.Value += 1 -- Add a point to the player
			hit:Destroy()
			db = true
		end
	end)

end)
Pp.OnServerEvent:Connect(function(Player)
	local part = workspace.Folder:FindFirstChild(Player.Name.."'s Noob")
	if not part then 
		return
	end
	part:Destroy()
end)