Currently it’s difficult or even impossible to create the lighting and effects I want to create.
I’ve been working with Unreal Engine 5.5 for a year and came back to roblox last month, to find it extremely disappointing to have barely a few good tools for creating most of our desired lighting effects.
Roblox is not Unreal Engine and never will be, but some basic but powerful tools are missing or lacking and could add alot of value for developers looking for more advanced lighting options for their scenes.
I propose the following:
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More customization options for ColorCorrection
Proper colour grading options for:
Global (currently ‘TintColor’)
Shadows
Midtones
Highlights
It would be nice to have film settings too. -
Sky adjustment options
For example: Currently I am trying to create a custom sun using an image with alpha channel (and colours) which don’t show up at all. And, why does it flip the image?
Expectation VS Reality
It would be good to be able to adjust:
Sun Rotation
Sun Colour
Sun Glow
Skybox ColourTint
It would also be nice to make SunRays’ colour adjustable:
SunRays’ colour is currently determined by time of day and always causes bright yellow stains when the sun is on the horizon… yuck! -
Atmosphere adjustments are nice, but need some love

Bug? Haze jumps value around 2.00

Glare: Only values from 0 - 2 are somewhat useful, why not use the slider space to make it smoother? This goes for a lot of sliders in studio. If people want higher values they can just type a higher value!

Maybe it’s just me, but Atmosphere’s system has always felt off. It doesn’t make much sense to me to leave so much up to some math with other Lighting parameters. It would be nice to be able to really have control over the look of Atmosphere. -
Particle emitter is missing some final additions
Squash is a useful addition but is missing an X and Y Squash.
A XY skew option would be useful . -
Where da blurs at??
The current options for lighting effects only offer BlurEffect.
The following new effects would be useful:
Gaussian Blur
XY seperate blurring. Good for menu transitions or other.
Motion Blur
Could be a simple camera movement only effect, selective would be nice but might be too complicated and/or might not perform well. It is fundamentally a very useful and game changing effect when used correctly. Additionally, motion blur is intended to mimic shutter speed of cameras in-game, helping to create a cinematic feel.
Warp Effect
Make it easier to add camera shakes or warping effects. -
(edited 07-07-25) Ambient Occlusion controls
Currently AO is automatically rendered and cannot be adjusted.
This can result in ‘artifacts’ like these:
While AO only appears on Level 21 Graphics, most more ‘artsy’ games often intend max graphics, and could use this effectively.
Add controls for:
AO Angle Treshhold
AO Colour
AO colour tints could be very interesting for different artstyles.
Thanks for reading! \ ^ - ^ /
Comment what else you think should be added to broaden possibilities!








