So I am having an issue where glass is hiding surfaceguis and is hiding decal when the parent part is transparent
I will need the part to be glass and the other part to be transparent for my game, I was talking about this is in another post and that was the summary of it
This is a known issue with the glass material itself, you’re gonna have to instead set it to smooth plastic, and change the transparency, or alternatively, use a custom glass material.
Yes, what I stated above. You’re going to have to use a custom material instead, or try replicating the glass material as closely as possible with smoothplastic.
You can use the toolbox where people have already created custom materials. You put the materials in MaterialService and click it’s properties and change whichever default material it’s supposed to correspond to.
I am saying I do not know how to get the custom material since I do not know what to search and what to look for also I do not know what to override to get what I need
That won’t work for his particular use case. From the sounds of it, he’s trying to make use of a quirk of how the glass material interacts with highlights that makes it possible for a highlight to show on an invisible/transparent part.