Glass Material Issue

So I am having an issue where glass is hiding surfaceguis and is hiding decal when the parent part is transparent

I will need the part to be glass and the other part to be transparent for my game, I was talking about this is in another post and that was the summary of it


Prev post: Highlight Help Needed - #3 by Far_2D

This is a known issue with the glass material itself, you’re gonna have to instead set it to smooth plastic, and change the transparency, or alternatively, use a custom glass material.

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It needs to be glass so highlight outlines is still visible when the part is transparent

Once again, there is nothing you can do. This is apparently “intended behavior.” See here:

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Do you have any solutions for parts to have highlight when transparent and so surfaceguis are not hidden?

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Yes, what I stated above. You’re going to have to use a custom material instead, or try replicating the glass material as closely as possible with smoothplastic.

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How do I do this? I have 0 experience in creating materials

You can use the toolbox where people have already created custom materials. You put the materials in MaterialService and click it’s properties and change whichever default material it’s supposed to correspond to.

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I don’t understand. I do not know what to search or what properties to change to get what I want


You put your custom material in here, and then you override whatever material it’s supposed to replace. Now do you understand?

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I am saying I do not know how to get the custom material since I do not know what to search and what to look for also I do not know what to override to get what I need

…You search “custom glass material” and then override the glass material in MaterialService. I don’t really know what is confusing here

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I can’t find the material in the toolbox

Here.

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The glass property is not in MaterialService, I put in the material in there and can’t do anything else

Then just replace another material, like asphalt.

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It doesn’t change the material at all when I select “Asphalt” and put the material on the part

Also I don’t think you understand what I mean, I want a transparent part that has the highlight outline but does not hide surfaceguis

That won’t work for his particular use case. From the sounds of it, he’s trying to make use of a quirk of how the glass material interacts with highlights that makes it possible for a highlight to show on an invisible/transparent part.

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Have you tried setting fill transparency to 1 on the highlight?