So The video above is the error (if the video is showing)
local plr = game.Players.LocalPlayer
local Char = plr.Character or plr.CharacterAdded:Wait()
local IsEquipped = false
local Mouse = plr:GetMouse()
local db = false
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local function SnapF(X,Snap)
return math.round((X/Snap)+0.5)*Snap
end
local oldSize = nil
Char.ChildAdded:Connect(function(Child)
if Child:IsA("Tool") and Child:FindFirstChild("IsBuldingBlock") then
oldSize = Child.Handle.Size
Child.Handle.Size = Child.Handle.Size - Vector3.new (Child.Handle.Size.X/2,Child.Handle.Size.Y/2,Child.Handle.Size.Z/2)
Handle = Child.Handle
C = Handle:Clone()
C.Parent = game.Workspace
IsEquipped = true
end
end)
Char.ChildRemoved:Connect(function(Child)
if Child:IsA("Tool") and Child:FindFirstChild("IsBuldingBlock") then
Child.Handle.Transparency = 0
Child.Handle.Size = oldSize
IsEquipped = false
C:Destroy()
end
end)
local Orientation = 0
UIS.InputBegan:Connect(function(I)
if I.KeyCode == Enum.KeyCode.X then
Orientation = Orientation + 90
end
end)
RunService.RenderStepped:Connect(function()
if IsEquipped then
local TargetSurface = Mouse.TargetSurface
local X,Y,Z = Mouse.Hit.Position.X,Mouse.Hit.Position.Y,Mouse.Hit.Position.Z
C.Size = oldSize
Position = Vector3.new(SnapF(X,2),SnapF(Y,2)+C.Size.Y/2,SnapF(Z,2))
C.Orientation = Vector3.new(0,Orientation,0)
C.Position = Position
C.Transparency = 0.75
C.BrickColor = BrickColor.new("Lime green")
C.CanCollide = false
end
end)
Mouse.Button1Down:Connect(function()
if not db then
db = true
local Part = Handle:Clone()
Part.Position = Position
Part.Size = C.Size
Part.Anchored = true
Part.Parent = game.Workspace
Part.Transparency = 0
Part.CanCollide = true
Part.Name = "Wall"
Part.Orientation = C.Orientation
wait(0.1)
db = false
end
end)
This is my code and now let me tell you the error
so my code has a big that sometimes the āCā's Y position kinda glitched idk why and how but it does for some reason the video shows it