Glitching/Skipping frames?

Hi there, I am currently making an system with a custom character controller. For some reason when the character moves really fast, it seems to “skip” positions creating this jittery movement system. How do I fix this?

I am using BodyGyro, VectorForces, and spr for the camera.

Use a trail instead of relying on the particle emitter

uhh the issues stems with the RootPart not the blue dots. Those blue dots show the ship’s position at each renderstepped.

are you sure its not the camera thats struggling to keep up?
does it still do the jittering if you use a fix camera position and watch it move