Glitchy Animation

Hello there,

I have a problem with my animation. I’m trying to make an AI that will chase you if it sees you. It seems to work perfectly but the animation is glitchy. I think the arm is failing to reach the keyframe position i guess… idk but I guess you can help. So yeah

gif

I tried using AdjustWeight() but looks like it have nothing to do with it. I also tried making another animate script using LocalScript inside StarterPlayerScript but yeah, it still giving me the same result.

Here’s the script:

-- ServerScriptService > Killer > Bot(ModuleScript)
function bot:animate()
	local anims = self.Anims
	local sounds = self.Sounds
	
	local footstepSound = Sounds:WaitForChild("FootStep")
	footstepSound:Clone()
	footstepSound.Parent = self.Root
	
	for index, sound in pairs(sounds:GetChildren()) do
		if sound then
			sound:Clone()
			if sound.Name == "Theme" then
				sound.Parent = self.Root
				sound:Play()
			else
				sound.Parent = self.Model.Head
			end
		end
	end
	
	local idleAnim = self.Animator:LoadAnimation(anims.Idle)
	local walkAnim = self.Animator:LoadAnimation(anims.Walk)
	
	self.Humanoid.Running:Connect(function(speed)
		if speed > 0 then
			if idleAnim.IsPlaying and not walkAnim.IsPlaying then
				idleAnim:Stop()
				walkAnim:Play()
			end
		else
			if walkAnim.IsPlaying and not idleAnim.IsPlaying then
				walkAnim:Stop()
				idleAnim:Play()
			end
		end	
	end)
	
	walkAnim:GetMarkerReachedSignal("FootStep"):Connect(function(maxDistance)
		if maxDistance then
			footstepSound.RollOffMaxDistance = maxDistance
		end
		
		footstepSound:Play()
	end)
	
	idleAnim:Play()
end

-- StarterPlayer > StarterPlayerScripts
local function animate(bot)
	local anims = anims
	
	local idleAnim = bot.Humanoid.Animator:LoadAnimation(anims.Idle)
	local walkAnim = bot.Humanoid.Animator:LoadAnimation(anims.Walk)
	
	bot.Humanoid.Running:Connect(function(speed)
		if speed > 0 then
			if idleAnim.IsPlaying and not walkAnim.IsPlaying then
				idleAnim:Stop()
				walkAnim:Play()
			end
		else
			if walkAnim.IsPlaying and not idleAnim.IsPlaying then
				walkAnim:Stop()
				idleAnim:Play()
			end
		end	
	end)
end

Please help :]

Check what the animation Priority is (it should be idle), also make sure the animation is looping

it is
image