I’m making a locker with animations, and I noticed that sometimes when I tweened the humanoid root part of the player the camera started shaking. I read a couple other posts about it, and most of them said something about anchoring the HRP, which I did. Anyway here’s my messy script, but I don’t think that’s the problem. Thanks for the help.
function locker.PlayerEnter(player, model)
local char = player.Character
if not char then return end
local enterAnim = char:FindFirstChild("Humanoid"):LoadAnimation(script.EnterAnimation)
local hidingAnim = char:FindFirstChild("Humanoid"):LoadAnimation(script.HidingAnimation)
model.hasPlayer.Value = player
game:GetService("TweenService"):Create(model.Hinge, TweenInfo.new(.5, Enum.EasingStyle.Sine), {CFrame = model.Hinge.CFrame*CFrame.Angles(0, math.rad(110), 0)}):Play()
model.Door.Open:Play()
char.HumanoidRootPart.Anchored = true
char.HumanoidRootPart.CFrame = model.EnterPosition.CFrame
enterAnim:Play()
wait(.5)
game:GetService("TweenService"):Create(char.HumanoidRootPart, TweenInfo.new(.3), {CFrame = CFrame.new(model.HidePosition.Position)}):Play()
game:GetService("TweenService"):Create(model.Hinge, TweenInfo.new(.5, Enum.EasingStyle.Sine), {CFrame = model.Hinge.CFrame*CFrame.Angles(0, math.rad(-110), 0)}):Play()
game.ReplicatedStorage.Events.MoveCam:FireClient(player, model.CameraPositionHide.CFrame, 0, "Hiding")
wait(.5)
hidingAnim:Play()
model.Door.Close:Play()
end
function locker.PlayerLeave(player, model)
local char = player.Character
if not char then return end
local enterAnim = char:FindFirstChild("Humanoid"):LoadAnimation(script.EnterAnimation)
local hidingAnim = char:FindFirstChild("Humanoid"):LoadAnimation(script.HidingAnimation)
hidingAnim:Play()
hidingAnim:Stop()
enterAnim:Play()
game:GetService("TweenService"):Create(model.Hinge, TweenInfo.new(.5, Enum.EasingStyle.Sine), {CFrame = model.Hinge.CFrame*CFrame.Angles(0, math.rad(110), 0)}):Play()
model.Door.Open:Play()
game:GetService("TweenService"):Create(char.HumanoidRootPart, TweenInfo.new(.3), {CFrame = CFrame.new(model.ExitPosition.Position)}):Play()
wait(.5)
char.HumanoidRootPart.Anchored = false
game:GetService("TweenService"):Create(model.Hinge, TweenInfo.new(.5, Enum.EasingStyle.Sine), {CFrame = model.Hinge.CFrame*CFrame.Angles(0, math.rad(-110), 0)}):Play()
wait(.5)
model.Door.Close:Play()
model.hasPlayer.Value = nil
end