Global Datastore that only one server updates

I’m basing this off of the Grow a Garden game, where the seeds restock every 5 minutes, and they are the same across all servers.

I want to make a system that can update a global value across all servers. I don’t think this would be ideal updating from all of the servers though. So that brings me the question of which server would update the datastore, or which server would update it via messaging service?

I considered using a seed from the nearest 5 mintues os.time() value, but that doesn’t seem right.

Please let me know what you think, thanks.

You can watch this video which teaches you how to make a rotating item shop, without relying on data stores or messaging service: Item Shop in Roblox! (Like Fortnite) - YouTube

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I eventually ended up using a Random.new seed system. DM me if you want more info on it.

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