Global Velocity to Vector Force

I’m attempting to convert a global vector to a velocity compatible with vector force. Not sure what description I could put here. Any help is appreciated.

What do you mean? You have a vector in a direction and you want a vector force to push it in that direction?

local yourVector = Vector3.new(1,0,0) -- random test vector
local vectorForce = yourVector.Unit * 100 -- number is speed
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No I have the velocity of an object and I want to apply that as a force in a Vector Force

You can’t apply velocity “as a force”.

If you want to make a certain part travel at a certain velocity, use Part.AssemblyLinearVelocity.

Force and velocity are fundementally different.

Force = mass * velocity / time

And velocity is… well… velocity.

Edit: Unless you mean apply a force such that it reaches a certain velocity after a certain period of time.

I understand this. I’m asking how I convert a global vector to the local space of an attachment so I can use it in vector force.