Is there a way to change the text of a GUI so that all players can see the change, such as game/server messages, without having to use for loops to change the text of the gui for each player?
Also in terms of our text being too small, the largest font Roblox offers is Size48, wouldn’t this still be too small for TV? Is there any way to scale the font with the screen sizes like we can do with GUI sizes? It would look awkward to have a size48 text both on the computer screen and the TV screen.
You can use a RemoteEvent to tell the localscripts to change their own guis.
I agree that Size48 is too small for certain uses, though there are other things you can do to improve readability such as keeping mind of the background colors to improve contrast. There is no real way to scale text higher than 48. If you use an ugly hack to do it you’ll just get blurry text. For many uses though 48 should be fine.
For a good measurement of whether or not your text is large enough, blow this up to full screen and compare your game’s text to this text. If it’s smaller than the tile labels here then it won’t be readable. I was sitting ten feet away today and I could still barely make out the tile labels.