Glory kill positioning misaligned

So, I have an animation playing, and it’s supposed to position both active HumanoidRootParts to the same CFrame so the animation is aligned. But, when setting the CFrame, both characters aren’t properly aligned (note this offset only happens when someone is moving.) I know this is probably because of latency. how would I set them both to an exact CFrame?

			local victimChar = victim.Character
			local victimRoot = victimChar:FindFirstChild("HumanoidRootPart")
			if victimRoot then
				hrp.Anchored = true
				victimRoot.Anchored = true
				local goal = victimRoot.CFrame
				hrp.CFrame = goal
				victimRoot.CFrame = goal --Doesn't work
			end
			local stabAnim = animator:LoadAnimation(script.StabLoop)
			stabAnim:Play()

It may be because of the latency of the physics. Making it so that if your setting both humanoid root parts to the same cframe, because of the network replication it may not line up correctly. You can try something like this though

local victimChar = victim.Character
local victimRoot = victimChar and victimChar:FindFirstChild("HumanoidRootPart")
local victimHumanoid = victimChar and victimChar:FindFirstChild("Humanoid")

if victimRoot and victimHumanoid then
    -- Freeze both characters completely
    hrp.Anchored = true
    victimRoot.Anchored = true

    -- Ensure the server owns the physics
    victimRoot:SetNetworkOwner(nil)
    hrp:SetNetworkOwner(nil)

    -- Optionally stop animations or physics
    victimHumanoid:ChangeState(Enum.HumanoidStateType.Physics)

    -- Small wait to allow anchoring to take effect
    task.wait() -- or wait(0.05)

    -- Now position both exactly
    local goal = victimRoot.CFrame
    hrp.CFrame = goal
    victimRoot.CFrame = goal

    -- Play animation
    local stabAnim = animator:LoadAnimation(script.StabLoop)
    stabAnim:Play()
end

2 Likes

Thanks for the reply, but that didn’t work either.
(Original footage was bugged srry)