Good Faith Takedown System for UGC Creators (Protection from Strike Accumulation)

For the longest time, Roblox has encouraged creators to push the boundaries of creativity. I know this firsthand, as someone who has been interviewed by Roblox and has directly worked on official events. Roblox has recognized and supported the same creative work that today I and many others are now being punished for.

The Problem

Roblox is punishing creators who have already sent takedown/archive requests and were told that they will not receive a strike/penalty as a result.

While my own account is still active, many creators around me are facing bans or penalties for assets they either:

  • Already requested to be removed in good faith through the archive/removal process, or
  • Are clearly variants (e.g., recolors) of already-removed assets.

Issue is:

Accessories that were already flagged for removal in good faith are still resulting in strikes and even terminations.
This directly contradicts the existing response that states no strike or moderation action should be applied for voluntary takedown requests.

Please add a fair, clear, and protective Good Faith Takedown System.
We’re okay with receiving a single strike in rare cases, but we need a way to proactively remove content without being punished repeatedly, especially for the same accessory.


This item was taken down a month ago even though its been around for a year.

But all of these variants & more are still left. I requested removal for them and nothing is happening. I’m seeing people doing the same and still being punished.

Please listen to us, There is a large difference between bad actors and creators who were genuinely taking inspiration from broader pop culture or game aesthetics, the same inspiration that Roblox once applauded.

Below is just some examples of Roblox’s historical tolerance of inspired media, showing clear precedent of how inspiration has been allowed in the past.

We aren’t just re-uploaders, we are artists.

  • There has been a ton of work and passion going into the creation of a lot of these items, seeing it receive the same treatment as a Roblox Dominus reupload is really unfair

  • This isn’t about “stolen UGC” it’s about legitimate creators who pushed creative boundaries (just as Roblox themselves did & encouraged).
  • Currently, Roblox is punishing the exact community it helped build.
  • A working good-faith takedown process empowers creators to fix misunderstandings, stay compliant, and maintain long-term trust in the platform.

Roblox is not just a hobby for many of us, it’s our full-time work, our income, our career. We’ve invested thousands of hours building assets, learning your systems, following the rules, and growing alongside this ecosystem. After UGC became public. A lot of the lines of what is considered ok and what isn’t have became very blurry & Roblox has never released any consistent guidelines to help with the confusion, a lot of people were indirectly encouraged through examples and platform push the line creatively, and many of us took Roblox’s own approach of inspiration and not copying.

So when the very system we trusted to protect us penalizes us for cooperating even when we try to correct misunderstandings through proper channels, it doesn’t just feel unfair. It feels like our livelihoods are being gambled away on slow processes, vague decisions, and zero transparency

We are not asking for special treatment. We are asking for:

  • A system that acknowledges good-faith efforts.
  • Real protection for creators who try to do the right thing.
  • A commitment to preserving the creative community Roblox has worked so hard to foster.

My own personal theory I very much suspect that a lot of these recent mass takedowns were done using Roblox’s Rights Manager. Which is also NOTORIOUS for being deeply flawed. Here’s a recent example of me attempting to take down multiple reuploads of my own content


Please don’t let good creators be viewed as simply collateral damage in an automated enforcement system. We want nothing other than to work with Roblox long-term. but we need Roblox to work with us long-term too.

The current “archive” system is not serving its intended purpose of allowing creators to take down content. We need a tool to help us take down content in good faith.

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Have had some of my UGC taken down, and I’ve sent a takedown request for all of the rest of mine out of good faith since I don’t want to be in trouble or anything. Hopefully nothing else gets a strike before it’s all gone, which sucks because my main source of revenue is now essentially dead because of this fiasco.

Also, why would Roblox willingly take down original creations that make something new out of pre-existing items (such as dominus inspirations) when they tell us that it’s okay in the documentation?

(first btw)

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I received a strike for an item that i did try to remove months prior even though they said that “no strike should be applied” into my account. When i asked them about it they said they won’t remove the strike (even though they said they would in the original email)
I’m really confused and i’m praying that they fix this and remove the strike from my account, since i did try to remove my items in good faith.

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The archiving tool as it is, is very useless if you still get banned for taking your own item down.

I understand why inappropriate bypassed items should be banned and punished, but other kinds of items such as IP Infringement shouldn’t be punished as harshly. I think a warning is pretty much enough for IP Infringement over items that were requested to be taken down.

Original post BTW:

According to this post, there shouldn’t be any bans.

Please spare people of DMCA bans over stuff they’re trying to remove. OR ADD a proper removal tool

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my name is roblox and no screw you lol!!!

For real though situations like this can be avoided with a better system for creators to take down their own items if they in good faith believe to be infringing upon anyone’s Intellectual Property, alongside more concise and updated policies and guidelines which will inform creators what is and isn’t allowed on the platform and where exactly the “line” is, to avoid situations like this, because for the most part the “line” is very arbitrary and just seems to shift on a case by case basis.

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This hits hard even as a normal user. If your system feels incomplete, I can’t imagine myself becoming a creator, trying to do good faith compliance, only to be at the devil’s odds penalized brutally by what feels like frenzied AI. It is discouraging and fear-imposing against productivity, as well as threatening and therefore counter-productive to your own creator ecosystem.

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Thank you for mentioning how flawed the rights manager is for ugc, it seems to work fine for stolen clothing but Roblox makes it virtually impossible to get your reuploaded ugc taken down, despite the obvious lack of discrepancies between the original and reupload. Very weird considering I believe that reuploading the same ugc that is already a limited and selling it as a non limited is against roblox ugc guidelines
 crazy enough not even that suffices as support when attempting to take your stolen ugc down, irrevocably strange on roblox part


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Finally someone big enough in the UGC Community speaks about this, as us small creators have been talking about this for quite some time and nothing happened. Multiple small creators(including some big ones) were really affected by this which led to many accounts being terminated. We have tried to reach out to roblox by talking to support as well as sending counter notices, while some people were able to get their accounts unterminated multiple people still remain terminated, including myself, with some not even hearing back from roblox. Hopefully roblox reverts this and removes the strikes and penalties on every account affected.

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Let me be clear, I support this feature request. That said, your request for Roblox to not strike good faith takedowns is muddied by defending the recreation of expensive-Roblox-uploaded-legacy items.

Roblox doesn’t want creators remaking, or being heavily inspired by, the legacy expensive items we all know, like the dominus.


It’s still a dominus. I acknowledge your work, but the rules don’t here. Dominus reupload or poring hours into a heavily inspired creation with concept art or not
 its still a dominus.


Your critique of moderation lacking is valid and should be addressed. Roblox is literally going against what they said they would do. Again though, you muddy your request. Not only with what I already discussed, but with the length and candor of the post itself.

The “we use Roblox as a job”
 we understand and that could’ve been more concise or put in a drop down.

It’d also help to have specific examples of something being taken down falsely, with the request for good faith take down included.

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Thanks for the thoughtful feedback, I genuinely appreciate the directness and effort.

To clarify; my post isn’t a defense of dominus reuploads or IP violations. I completely agree that replicas of legacy items & copyrighted content shouldn’t be allowed. My point was about how the moderation currently doesn’t distinguish between blatant theft and abstract inspiration. The talk you believe was muddying the request is intended to show Roblox what goes behind the creation of such accessories as the entire reason for why this post was made to help them distinguish the difference between someone taking down accessories in good faith VS a bad actor intentionally abusing the system.

Entire reason this post was made was after discovering the fact that archiving does not really protect the user & its actually up to the moderator reviewing the request.

I totally get that “we use Roblox as a job” part might’ve read as overly emotional. But its real. The platform encouraged many of us to treat UGC creation as a career and with that comes a need for clearer and more reliable systems that don’t punish good-faith behavior.

I’ll consider trimming or moving emotional appeals to keep the focus sharper. I appreciate you for pointing that out!

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Furthermore, I would even like to step a little deeper into what this kind of moderation causes. When Roblox blurs the line between genuine, original creation and outright copying and then issues the same punishment for both, the entire incentive to create something truly original starts to disappear.

Why would anyone spend hours, days, even weeks carefully modeling, texturing, and perfecting a unique item when, at the end of the day, Roblox treats your work the same as someone who downloaded an existing mesh, slapped a new texture on it, nudged a few vertices, and reuploaded it? With the current system, Roblox is effectively telling creators: “We don’t care how much effort you put into your item. We don’t care whether it’s a one-of-a-kind design or a lazy rehash. If it looks close to something else, you’re at risk.”

It completely undermines the creative process. It discourages genuine artistic expression and instead rewards the bare-minimum effort needed to bypass the system. Over time, this erodes trust within the creator community. Talented developers and artists begin to wonder, “Why bother?” The more talented and innovative individuals pull back, and what’s left is a flood of low-effort, borderline-reuploads with no originality behind them.

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Thank you! Roblox mentioned that they do not want people abusing the copyright system hence why they refuse to take things down in good faith recently, our goal is to help them see the difference between someone who’s clearly abusing the system, and someone who’s genuinely trying to do the right thing while standing out through original work.

The latter should be allowed to take down their content in good faith, especially when Roblox suddenly changes their stance regarding what is allowed and what isn’t.

Many of these accessories, made by legitimate creators, have been around for months if not more than a year by now. It’s already a loss for the creator & their community to see that item removed, but adding a strike & risking termination on top of it feels excessive and unfair. Especially when this same creator upon noticing the shift proceeded to compile everything on their own accord and request removal for it.

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Updated my post for clarification & more focus on the primary issue. Thanks for the feedback!

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It technically already exists (contacting copyright_agent) but they’ll ban you anyway and claim you never asked for the content to be taken down if they feel like it. They’re never gonna actually care for your safety.

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When public UGC was introduced, Roblox should have really overhauled the support protocols for it as well. When you have thousands of UGC creators making items very frequently, there’s bound to be some accidental similarities.

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So i cant trust what they write to me on email about no strike should be applied, at this point they lying?, roblox staff should see this post and try explaining why happends that, until this situation isnt solved and i’am sure they not lying about what they said to me on email i wont buy robux anymore i aint feel safe anymore on Roblox and this just sad.

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Hey there! You felt safe on Roblox? Don’t worry. I’ll change that right now :slight_smile:

Roblox definitely is not “safe” and they never took action on what I posted despite seeing it and knowing how severe it is

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So far nothing has come out of this, it’s like they are ignoring us, they see us but they ignore us. Really strange behavior

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It’s absurd there isn’t a way to delete assets including decals, UGCs, models, etc.

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I do agree that the moderation actions taken are definitely a bit extreme, however as someone who has also uploaded a few UGC items, I personally haven’t had anything taken down or any moderation action as I prefer to steer as far away from roblox type items as possible i.e. Dominuses, Valk’s, etc. And the only top hat I have isn’t remotely close to anything roblox has uploaded. With all that being said, I do think that anything archived should not receive any moderation action, they should also increase the clarity on what is and is not allowed for UGC, but to stay safe people shouldn’t be creating anything similar to roblox item’s to be safe as it’s been quite evident they don’t seem to appreciate it and promotes more original items being uploaded to roblox as a whole. (It does seem they protect their own stuff more than blatant IP theft, as I’ve seen roblox admins wearing UGC items that are blatant IP theft)

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