For the longest time, Roblox has encouraged creators to push the boundaries of creativity. I know this firsthand, as someone who has been interviewed by Roblox and has directly worked on official events. Roblox has recognized and supported the same creative work that today I and many others are now being punished for.
The Problem
Roblox is punishing creators who have already sent takedown/archive requests and were told that they will not receive a strike/penalty as a result.
While my own account is still active, many creators around me are facing bans or penalties for assets they either:
- Already requested to be removed in good faith through the archive/removal process, or
- Are clearly variants (e.g., recolors) of already-removed assets.
Issue is:
Accessories that were already flagged for removal in good faith are still resulting in strikes and even terminations.
This directly contradicts the existing response that states no strike or moderation action should be applied for voluntary takedown requests.
Please add a fair, clear, and protective Good Faith Takedown System.
Weâre okay with receiving a single strike in rare cases, but we need a way to proactively remove content without being punished repeatedly, especially for the same accessory.
This item was taken down a month ago even though its been around for a year.
But all of these variants & more are still left. I requested removal for them and nothing is happening. Iâm seeing people doing the same and still being punished.
Please listen to us, There is a large difference between bad actors and creators who were genuinely taking inspiration from broader pop culture or game aesthetics, the same inspiration that Roblox once applauded.
Below is just some examples of Robloxâs historical tolerance of inspired media, showing clear precedent of how inspiration has been allowed in the past.
We arenât just re-uploaders, we are artists.
- There has been a ton of work and passion going into the creation of a lot of these items, seeing it receive the same treatment as a Roblox Dominus reupload is really unfair
- This isnât about âstolen UGCâ itâs about legitimate creators who pushed creative boundaries (just as Roblox themselves did & encouraged).
- Currently, Roblox is punishing the exact community it helped build.
- A working good-faith takedown process empowers creators to fix misunderstandings, stay compliant, and maintain long-term trust in the platform.
Roblox is not just a hobby for many of us, itâs our full-time work, our income, our career. Weâve invested thousands of hours building assets, learning your systems, following the rules, and growing alongside this ecosystem. After UGC became public. A lot of the lines of what is considered ok and what isnât have became very blurry & Roblox has never released any consistent guidelines to help with the confusion, a lot of people were indirectly encouraged through examples and platform push the line creatively, and many of us took Robloxâs own approach of inspiration and not copying.
So when the very system we trusted to protect us penalizes us for cooperating even when we try to correct misunderstandings through proper channels, it doesnât just feel unfair. It feels like our livelihoods are being gambled away on slow processes, vague decisions, and zero transparency
We are not asking for special treatment. We are asking for:
- A system that acknowledges good-faith efforts.
- Real protection for creators who try to do the right thing.
- A commitment to preserving the creative community Roblox has worked so hard to foster.
My own personal theory I very much suspect that a lot of these recent mass takedowns were done using Robloxâs Rights Manager. Which is also NOTORIOUS for being deeply flawed. Hereâs a recent example of me attempting to take down multiple reuploads of my own content
Please donât let good creators be viewed as simply collateral damage in an automated enforcement system. We want nothing other than to work with Roblox long-term. but we need Roblox to work with us long-term too.